In Valorant, getting hit by a concussive effect can make you feel like you’re drunk and confused, just like in real life. This article explains the details of this status effect and why Concuss In Valorant is important in the game.
What Is Concuss In Valorant?
In Valorant, concuss is a crucial part of crowd control. It’s all about slowing down multiple agents on the battlefield. This effect lets agents keep moving, but much slower, and it’s a key tool for stopping enemies from quickly taking over the game’s objectives.
Understanding Concuss Effects In Valorant
In Valorant, a concuss is a type of bad effect that makes agents move much slower and shoot more slowly. It’s like a double handicap for them.
When an agent gets hit by a concuss, Their vision becomes blurry, and the sides of their screen get darker.
Feeling concussed in the game is like experiencing strong dizziness, and you might also hear a constant buzzing noise in the background.
Now, let’s look at what exactly concuss in valorant does to an agent:
- Severely Slows the Agents: Movement becomes sluggish, making quick escapes or maneuvers challenging.
- Reduces Fire Rate: Agents experience a noticeable decrease in their ability to fire rapidly.
- Vision Becomes Blurry: The field of vision becomes distorted and unclear.
- Edges on the Screen Darken: The peripheral vision is compromised as the screen’s edges darken.
- Crosshair Movement and FOV Delays: A significant input delay affects crosshair movement and the field of view, making precise aiming a daunting task.
- Background Buzzing: An incessant buzzing noise adds to the disorienting effect.
- Inability to Scope or Use Alt-Fire for ADS: Agents are rendered unable to use alternative firing modes, further restricting their combat capabilities.
Agents Equipped With Concuss Abilities In Valorant
Concuss abilities are really important for defending locations, especially when dealing with organized enemy attacks. They’re great for controlling groups of enemies and are a better choice than flashbangs or smoke grenades when countering speedy enemy pushes.
The concuss debuff is a common feature in the abilities of many agents. Here’s a complete list of agents and their abilities that cause the concuss debuff, along with how long it lasts:
- Harbor’s (X) Reckoning: 2 seconds
- Gekko’s (Q) Wingman: 2.5 seconds
- Skye’s (Q) Trailblazer: Minimum 2.5 seconds – Maximum 4 seconds
- Neon’s (Q) Relay Bolt: 3 seconds
- Cypher’s (C) Trapwire: 3 seconds
- Breach’s (E) Fault Line: 3.5 seconds
- Cypher’s (Q) Sonic Sensor: 3.5 seconds
- Astra’s (Q) Nova Pulse: 4 seconds
- Breach’s (X) Rolling Thunder: 6 seconds
How To Deal With Concuss In Valorant
Now that we’ve talked about what concuss is and where it comes from, it’s important to know how to react when you’re hit by this status effect.
The strong slowdown it causes can limit your choices, and sometimes, hiding to let it wear off might not be a practical option.
If you’re in a tough spot, being lucky and thinking fast can help. Even if it’s unlikely, trying to shoot the agent rushing at you when you’re concussed might actually work if you aim for their head.
Your shots might not be very accurate, and your aiming may feel slow, but there’s still a small chance of taking down the attacker. This can be really frustrating for the enemy and boost your team’s chances of winning the game.